10/11/97 ***************************************************************** Title : Gold Rush Filename : goldrsh2.bsp Author : DyerMaker (Clan Kavorkian) Email Address : tazmen@soundcom.net Description (more below): Team Fortress Map: Old West, Gold Mines Add'l Info : http://www.antrononline.com/quake ***************************************************************** Play info: Single Player : To look around Coop : No Deathmatch : Yes (Team Fortress only) Difficulty Settings : No New sound/music/graphics: 2 wav's, 2 mdl's, 4 textures Base : New level from scratch Tools used : WorldCraft 1.1a Build Time : 2 weeks Vis Time : 9497 seconds on Pentium 166MMX 32 MB RAM Light Time : 37 seconds Known Bugs: : none yet :} Legal: : (c) 1997 DeVance DeZynes, Unltd. All rights reserved. Distribution via Internet for TF Game play on TF servers is granted without charge and at own risk. Other: : Take the gold nuggets to your team's bank for scoring. A demoman may detpack 2 walls and find difficult-to-access nuggets. Changes from v1: : 1) Made all gold nuggets respawn. 2) One of the carts was stopping too far. 3) Added ammo packs to Hotel rooms. 4) Added Map Help line. 5) Added broadcast line for when shafts are blown. 6) Lowered roof of Red Bank to equal Blue's. 7) Added rocks in one of the shafts. 8) Changed wait to 0 on lifters. 9) Added signs to banks and saloon. Next Version (v3) : I want to be able to have folks rob the banks!