|
Filename
|
Text
|
Size
|
Author
|
Description
|
|
ROTATOR
|
Textfile
|
149k
|
DyerMaker
|
This is ROTATOR,
an example map I created for people to better understand rotating brushes in Mega.
Read the Textfile for more info. |
|
EXAMPLE1
|
Textfile
|
34k
|
DyerMaker
|
Example map
of a detpackable wall. Comes with text, map, and BSP. |
|
FACESHOT
|
Textfile
|
876
bytes
|
Armin
Rigo
|
Animated face
texture example map. Comes with text, map and BSP. |
|
QBSP256c
|
Readme |
64k
|
Tom Grandgent
|
A better
QBSP than what comes with Worldcraft, but does not support multiple
WAD files, get TreeQBSP for that. |
|
TreeQBSP
|
Readme |
73k
|
Greg
Lewis
|
TreeQBSP fixes
old QBSP's "max map planes" error, also supports multiple WAD
files. |
|
TFTexts
|
(none)
|
24k
|
Archive
by DyerMaker
|
Robin Walker's
text files covering entities in Team Fortress. Contains TFENTREF.TXT and
TFORTMAP.TXT (2.7 release) |
|
Rvis
|
Readme |
36k
|
Antony
Suter, TFS
|
A faster
VIS. Decreases VIS times by 40%. |
|
Ented
|
Readme
|
131k
|
Raistlan
|
Entity Editor
by Raistlan. Check out his home
site for more info. |
|
Quake.FGD
with Mega TF Entities
|
(none)
|
4k
|
DyerMaker
|
This is a copy
of DyerMaker's Quake.FGD file (be sure to save a copy of your old
one). Put this in your Worldcraft directory, and WC will list TF ambients
as well as Mega-TF ambients in the entity box. (If you've modified your FGD
then you know how to extract the Mega ambients from this file) |
|
Entitys
|
Textfile
|
39k
|
Cocker
|
Cocker sent
this to me. You don't need the backpack.mdl, that comes with Quake.
Includes 2 flags, 2 capture points,1 backpack and 2 team respawns. |
|
DSS
|
Textfile
|
188k
|
Armstrong
|
Dynamic Sizing
System example map by Armstrong. This map caters to the number of players
on a server. |