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Beginning MapMaking Issues
Q: I want to make a map. Where do I start? Start with downloading a Map Editor (I use WorldCraft) and run through the tutorial. That's where I started. Explore these VERY important and informative sites: The Forge and TF Console (links on left). You will need to learn a good Map Making editor (I do suggest Worldcraft)
I don't mean to discourage new map makers by any means. But if this list looks impossible, perhaps try bouncing your idea off the heads of a few mapmakers to get them to make your map for you, or to at least find out in theory if your map will work. If they build it for you they will get the credit, but I should hope the mapmaker would add a line of credit for your idea in the map's TXT file. Now for the good news: Creating a world in which many people will enter cannot be defined as anything less than the most rewarding experience of a lifetime. Q: I want to make a Big, Wide Open... The thing that some new mapmakers don't realize is, it can't be "BIG" or "WIDE OPEN." Okay, instead of saying "can't," howabout "it's going to take a lot of hills and other blockades." I learned this the hard way, so I'm writing this to save people some time and frustration. The Quake engine sees everything you see, and more - which can cause unnecessary lag to a map. Read this page to learn more about how to control lag. Placing burms, hillsides, doughnut holes, and other blockades will help quite a bit - but then it's hardly "wide open" anymore, is it? I tried a couple others when I decided to try my own hand at mapmaking. That was in November of 1996, and I don't even remember their names. I was very impressed at how smoothly and easily the WC editor allows you to run around in your 3-D representation window. This means I didn't have to run my map in Quake quite as often. I've been hooked ever since. It's easy to incorporate TF entities, I can add in any settings for the TF entities right there in the editor. I can also edit > copy > paste from map to map, which is very handy. Among other features, like marquee-grouping. I registered it just because I thought Ben Morris deserved his money, and it was only thirty bucks. Even if there are better editors out there now, there's no way I'd switch. Learning new map editors isn't easy *or* fun, and it would seem like a horrible waste of time when I could be making maps, instead. Q: Where do you get your map ideas? Hmm, that is a good question. Warships was Ambush (my husband's) idea. We needed a small map back then, when our server was *ahem* not busy all the time! Gold Rush was sort of an accident. I had been playing around with a few mine shafts and a cart. Ambush said my cart was too small to carry coal. I retorted that it was large enough to carry gold. Then I thought how neat it would be if people went hunting for gold instead of the same old boring 'go get the flag' routine. The western theme just enhanced the idea, and I went to the planning stage right away. Iceland was brought on by an intense desire to go cross-country skiing, and at the onset of Winter (when ICELAND was first conceived) seemed to be a good time for a map like that. I can't sit at Worldcraft and start building and hope a good map comes out of it, it never happens like that. The closest I came to that ever happening was Gold Rush. Usually when I come up with an idea, I let it roll around in my head from sometimes days to a few weeks while my mind works out the details. Unholy Kingdoms was borne while I was toying with Iceland, trying to turn it into Greenland. I found one particular texture that just amazed me. I took the sniperloft area of Iceland and pasted it into a new map file, and played more with the texture. Then I went about making the castle's courtyard, set up some suits of armor, and did a poly surfaces count after a fast VIS just to see how ugly the numbers were. They were under 400! Bouyed by this information, I continued to build and build. I didn't care if it ever got released, at the time. Building this beautiful thing was not something I could stop myself from doing. I've never felt that way about a map, before. "This map has soul, and it definitely possessed me." Q: What do you think are good ideas for a map? Another good question. I don't by any means expect mapmakers everywhere to start building maps like I describe in this section but I suppose I can offer up some of my own findings here. Every time I see someone yell "this level sucks!" or "this level rocks!" on our server, I ask why. The players are, figuratively speaking, the buyers of our products. If enough of them like our maps, they will get server admins to put them on rotation, or they will go to a server that has that map. Server admins don't want empty servers! The players seem to like these things:
Q: I have an idea for a map. Will you make it for me? I get this quite a bit. The answer is another question: What is your idea? First and foremost, I can point out things in theory that might not work. Secondly, I'm a person like any other, and if the project doesn't appeal to me, I won't want to make it. But, bouncing ideas off the brains of map makers is a good start! You can at least find out if, in theory, the map will work. You can then decide to try your best at building it yourself - or allow the map maker to build it, and post credit from the idea somewhere in the map or text file. He doesn't have to, however. There is no copyright protection for an idea! It may be that, after you expose your idea, the map maker tells you 'no,' and then builds it anyway - professing the idea was his the whole time. Scary, yes. But if he built it, he suffered a little, trust me. :}
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